![]() Those high-end headsets are going to offer a higher-fidelity experience, but they also come with high-end price tags. The actual high-end space, meanwhile, is owned by the HTC Vive Pro and the new Valve Index. In other words, despite being Oculus's most high-end offering, the Rift S still feels very much like a mid-range VR headset. This makes the new headset accessible for a wider swath of potential users, but means that folks with the best graphics cards won't get to take as much advantage of their high-end hardware. To avoid fragmentation, the Rift S has the same required PC specs-a GTX 1060/RX 480 GPU, primarily-as the original Rift. Part of that is due to the PC hardware requirements. The Rift S does offer a bit better visuals than the original Rift, but not really to the degree you'd expect from an offering coming three years after its predecessor. As such, the Rift S is positioned to offer the best visual fidelity of the three Oculus offerings, though it's still a step down from the much more expensive Valve Index. In other words, it's the one meant for PC gaming, as the lower-priced Oculus Go and the aforementioned Oculus Quest are both standalone headsets-no PC tether required. The Rift S is positioned to be Oculus's new "gold-standard" VR experience. The headset also has a 3.5mm jack if you want to use your own earbuds or headphones for a more isolated audio experience. The sound quality was surprisingly solid considering the open-air nature of the speakers, and I appreciated being able to tell when my roommate walked into the living room where I was playing. The headband has built-in speakers that provide spatial audio while still letting you hear the sounds of your surroundings.
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